MONTEREY JACK
lvl
67
7
Maxed
7
MONTEREY JACK
Power: 817
HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER
Offense:
1,065
1,065
Defense:
661
661
Health:
25,388
25,388
Recovery:
632
632
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
101
101
Potency:
0.00%
0.00%
Tenacity:
39.00%
39.00%
Precision:
0.00%
0.00%
Evasion:
10.00%
10.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
The Old One-Two
Deal up to 1,598 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 790 Health over 2 turns.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 790 Health over 2 turns.
LVL 4
SPECIAL
C'mere Zipper
Deal up to 1,531 damage to target opponent and all flanking opponents. Restore up to 758 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.
Health restored is increased by 15% per 'Adventurer' teammate.
Health restored is increased by 15% per 'Adventurer' teammate.
LVL 2
SPECIAL
Shoulder Tackle
Deal up to 1,997 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Gain Unstoppable for 1 turn.
Gain Unstoppable for 1 turn.
LVL 3
PASSIVE
Stripe Me Starkers!
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 988 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 988 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Full Gear List
1,777,500
480
360
900
120
75
170
95
135
175
50
60
480
400
860
180
180
135
405
60
280
240
535
250
100
50
100
65
20
20
20
500,000
160
120
500
120
35
110
35
75
75
50
40
Gear Tier 9
525,000
160
120
200
240
200
460
20
40
90
90
40
40
90
180
40
60
20
Gear Tier 10
752,500
160
120
200
240
200
400
280
240
535
250
100
60
20
225
90
50
100
20
20
45
90
20
65
20
20
20